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    PlayStation Just Added The Perfect Way To Cope With The 'GTA 6' Delay

    Grand Theft Auto VI may have been delayed, but it doesn’t mean the open-world crime genre is resting. From rumored re-releases of classics, a new game from ex-Rockstar developers, and even a bizarro-world throwback like Fallen Tree Games’ The Precinct, players who love a freeing joyride through an urban sprawl have plenty of options in the next GTA’s absence. But few of these 2025 releases are as zany as Studio Far Out Games’ Deliver At All Costs. While it’s not dripping in high production values, it excels in throwing a constant stream of weird and fun ideas that help freshen up a crowded and oversaturated genre. Deliver At All Costs is an isometric open-world game set during the 1950s in an American island town called St. Monique. The music, the mild mannerisms of its cast, and the general mood of its open world are all tinged with post-WW2 American optimism and nuclear paranoia. You play as Winston Green, a crafty scientist and inventor whose shady past has him taking up a courier job at the titular Deliver At All Costs company. Winston’s job as a courier makes up the core of the game. He’s tasked with delivering various items for customers across town in exchange for cash. And it’s all done from the top-down perspective that reminds me most of the underrated 2009 DS game, Grand Theft Auto: Chinatown Wars, with a hint of Crazy Taxi’s arcadey chaos. While the mission is fairly straightforward, how each parcel, and by association each objective, changes between deliveries is what kept me coming back for more. One mission has players moving a contraption that pumps out helium-filled balloons, giving Winston’s delivery truck moon physics as it races across town. Another will have you hauling loose fruit in the bed of your truck, desperately hoping not to lose too much of your load. There’s even a mission where Winston is chasing down visitors from outer space hoping to snap photos of the phenomenon. Making money adds cool abilities to your vehicle such as winches and mechanical arms to help your efficiency along the way. What makes the chaos even more fun is just how destructible the world is. Virtually every wall, building, and fence can be driven through, making for a city with infinite shortcuts. It’s Red Faction: Guerilla levels of destruction, a gimmick I wish more games would implement. Combined with the sheer variety of ways parcels change the game’s play style, Deliver At All Costs feels like a single-player party game in a really refreshing way. You play as a down-on-his-luck inventor looking to fund his scientific ambitions with his delivery job. | Studio Far Out Games The amount of variety here does bring me to one of my gripes with the game. Not all of the ideas here are home runs. Some of the missions in the bunch are less fun than others. Hauling a seismic wave detector up an active volcano avoiding falling debris and boulders, for example, isn’t as fun as the scenario suggests on paper. The isometric view makes it hard to see what’s about to rain on the player from above. What works in its favor though is the fact that Deliver At All Costs is never punishing. Checkpoints are always reasonable, if not overly forgiving, and missions are relatively bite-sized. And that allows the player lots of room to play as recklessly as they’d want. It’s a chill experience that seems entirely focused on getting out of the way of the player having fun. Even how the game presents its open world reflects this laid-back approach to the typically high-stakes open-world genre. You’re deathless, and so are the hapless citizens unfortunate enough to share the streets of St. Monique with you. Pedestrians hit by cars can shove you into oblivion, but no lives or blood are ever lost in the ruckus. Even Winston’s nonchalant reactions of “shucks” and “aw geez” to the mayhem of collapsing houses and people fleeing in terror made me laugh out loud on several occasions. The variety of missions is the heart of this zany open-world romp. | Studio Far Out Games If it wasn’t for the select few times swear words are dropped during cutscenes, I’d say this is the most kid-friendly open-world game to come along in a while. These are all design choices that I imagine could feel divisive, but I rather enjoyed having the freedom to do whatever I liked without feeling like there was a wrong way to play. It’s also nice to play a game so dedicated to replacing explosions with madcap slapstick. Deliver At All Costs is a fun little open-world game that throws a lot at the wall. Thankfully, the chaotic energy it has makes for a charming adventure that harkens back to the simpler early days of the open-world genre that focused entirely on chaotic fun. It’s a long way from the grand finish that big-budget games like Grand Theft Auto are now. But it’s a worthy, snack-sized pitstop that nostalgic players will likely enjoy. Deliver At All Costs is available now on PlayStation 5, Xbox Series X|S, and PC.

    ‘The Last of Us’: 4 Other Games We Think Would Make Excellent Series

    With the recent success of video game to series adaptations like The Witcher, The Last of Us, and Fallout, it’s clear studios are looking to dabble more in this. There’s never been a better time to be an avid gamer who happens to love TV when some of your favorite campaign modes are turned into live action episodes. While a few are already being eyed for the big screen (trust me, Bioshock would have made this list, but Netflix is currently working on a film version), we list five other franchises worthy of their own series — and that would actually be good (sorry, but Halo deserved so much better, maybe the movie we were promised will do it justice). Grand Theft Auto Grand Theft Auto is truly a no-brainer, as fans have been religiously supporting the franchise for decades, some now well in their 30s. As we prepare for the highly anticipated Grand Theft Auto VI (which recently fell victim to another delay until May 26, 2026), it’s not completely wild to imagine a series revolving around it. Shows revolving around crime and complex characters have been thriving as of late, especially with the game’s attention-grabbing storylines. But we have to be honest: if there is ever an attempt to make this happen, the budget would have to be astronomical as the bare minimum simply would not suffice. This is a large fanbase that provides a ton of potential for a well-suited studio that would be under immense pressure to do the franchise justice. For starters, the casting would have to be top tier, and I’d go out on a limb to say Apple TV+ has the tools to really bring this to life. Their series has each been hit after hit, but I’m also not too sure they’d step into the IP space. Regardless, Grand Theft Auto has so many releases under its belt that could serve for many seasons, not just one and done. Red Dead Redemption In a world where shows like Yellowstone and 1923 are drawing in large audiences, a Red Dead Redemption series could be highly successful. The Western genre is eating right now, and it would be a perfect time to hop on that wave. With two highly successful installments that keep players engaged for hours (Jack Black recently admitted to having clocked 400 hours himself), the opportunities are endless if Rockstar Games decides to greenlight the idea. The storytelling is rich, and the gameplay is gritty, both of which would transfer beautifully on screen. Following the many characters on side quests through lawless towns could make for some TV as good as The Last of Us. The real question is who would be cast as Arthur Morgan and John Marston, with Josh Brolin and Josh Hartnett being solid contenders. God of War This one here has been a topic of conversation for some time now and has recently been confirmed to be in the works over at Prime Video. You’d have to be living under a rock to have not come across a fan casting for a God of War series, as this is a wildly popular topic within the gaming community. Gerard Butler and Dave Batista are popular choices to play the game’s lead, Kratos, ultimately replacing the ideal choice that we saw in Jason Momoa (he was thought to be off the list when he was tapped to play Lobo). The franchise has a lot of tragedy and violence with a fantastic tone of redemption that spans across six releases on PlayStation (that’s not even counting the four located between PSP and Facebook Messenger). Audiences love every element that God of War has to offer, so the showrunners have a lot to live up to if they are going to properly tackle this arc. It’s one of the more violent games, but it captivated audiences and once had gamer choosing between purchasing a PlayStation for this exclusive or an Xbox for Halo and Gears of War. The Elder Scrolls Bethesda is one of the world’s leading game developers and has been consistently churning out bangers since the 80s. After Fallout was well-received when it was released on Prime Video last April, it was only a matter of time before conversations shifted to bringing The Elder Scrolls games to life. The popular franchise has been causing many to became quite antsy as Bethesda initially announced The Elder Scrolls VI at the E3 convention back in 2018, and it has yet to be released. As it currently aims for a 2026 release date, fans speculate it could be pushed back to 2027 as XBox develops a new console. There so much to explore from the immersive storytelling to he deep diving into the many cultures and regions like Cyrodiil and Skyrim. This would allow for endless opportunities to develop rich character driven storylines. Bethesda director Todd Howard was asked about a series adaptation on the Fallout red carpet and he told IGN, “There’s nothing in the works. Everybody asks, like, about Elder Scrolls, and I keep saying no also. And I would approach those – I’ll probably say no…You never know if someone’s gunna click I can’t predict the future…” Seems like we’re going to have to keep our fingers crossed for this one, but at least we know we can expect a hard-hitting and quality project if  the company’s own director is selective about the direction they take with it. The post ‘The Last of Us’: 4 Other Games We Think Would Make Excellent Series appeared first on Black Girl Nerds.

    A Toronto suburb gets a striking new space for the community

    Try as we might, society has not yet eradicated the existence of the public library, the last bastion of analogue community activity. Instead, the library framework has gradually adapted to society — an increasingly disconnected society where a world of resources can be accessed from a single gadget. The Hazel McCallion Central Library in the Toronto suburb of Mississauga is Exhibit A. A 1990s building on a vast and busy intersection, named for the city’s late mayor, it prioritised cubicle workspaces and artificial light within a ‘postmodern’ structure that dated fast. With visitors dwindling and demand skewed toward digital media, the city hired the Toronto practice RDHA to oversee a revitalisation and addition to the original 155,000 sq ft building that improved light and flow and gave the community access to valuable resources they couldn’t find on their phones. The architects responded with a bright, soaring scheme that added 6,000 sq ft and cost just CAD$200 per sq ft overall. More transparent and more flexible, it now provides quiet spaces for podcasting, 3D printing, copying and crafting, with scope for performance, meditation, and even counselling. A primary focus was the double atrium through the centre of the building. Initially two separate volumes, the architects connected them, reshaped the faceted roof lights and smoothed out the cylindrical walls with bright white perforated drywall to improve acoustics. These central volumes became show-spaces for hanging artworks like Nathan Whitford’s LED mobile Lightfall, which draws the eye upward to the light. Decluttering the old architectural furniture allows visitors to see clearly across the building from each level. Wide stairwells, lounges, stacks with plenty of armchair seating, semi-private translucent pods allow neighbours to gather, work and shelter from the harsh weather. In the deep reaches of the upper floors, the team added suites and stations for gaming and VR, private meetings and a teaching kitchen. The very top level, once the library’s least utilised, is devoted to the light-filled Sky Reading Lounge, overlooking the neighbourhood square. It pushes through the original facade with a wall of glass to appear, from the exterior, as if floating. This and other subtle interventions improve the welcoming presence of the monolithic exterior. The piazza entrance has been brought up to date with new perforated-metal screens and eye-catching signage. And new windows give sneak previews of the functions within — even the theatre. The community seems to have voted with its feet. Library numbers immediately jumped after the reveal. And the design has become a case study in how to rally a scattered, cloistered population at a time when they most need a reason to leave the house. Photography: Tom Arban Photography: Tom Arban Photography: Tom Arban Photography: Tom Arban Photography: Tom Arban Photography: Tom Arban Read next: At London’s National Gallery, a new, improved Sainsbury Wing makes its presence known on Leicester Square Peek inside 15 of the world’s most beautiful libraries 5 incredible record libraries where you can listen for free The post A Toronto suburb gets a striking new space for the community appeared first on The Spaces.

    Comparing all the newly confirmed GTA VI cities to the real Florida locations they’re based on

    Rockstar giveth and Rockstar taketh away. After breaking the hearts of the world with the announcement we all knew was coming but dreaded anyway – that GTA VI would be pushed back to May 2026. Whilst we all reeled from that after barely being shown a single official detail from the game since the first trailer, we also got given to us a whopping near three minute long trailer that showed off so much more of the game – and specifically how big Leonida actually is. Leonida is the GTA VI equivalent of Florida, and this is a breakdown of the confirmed cities and towns versus their real life Florida counterpart locations that inspired them. We’ve already seen a bit of Leonida before in Vice City back in the 2000s, but this is going to be gamechanging in scale in comparison. Vice-Dale County – Miami-Dade County The famous Vice City is back, with Rockstar saying “We’re a long way from the ’80s, but Vice City is still the sun and fun capital of America. “The glamour, hustle, and greed of America captured in a single city. Each neighborhood has something to offer, from the pastel art deco hotels and bright white sands of Ocean Beach, to the bustling panaderías of Little Cuba and the bootleg brands of the Tisha-Wocka flea market, out to the VC Port, the cruise ship capital of the world.” Via Unsplash Need to cruise round Vice City with Camila Cabello and City Girls’ Dade County Dreaming BLASTING. Ambrosia Of all the new locations, Ambrosia is one of the hardest to exactly pin on a real life Florida counterpart. People theorised at first it was going to be Orlando inspired, but now it’s not the case. People on Reddit are theorising it could be based on either St. Augustine or Clewiston – real life Florida cities. Rockstar describes Ambrosia as “In the heart of Leonida, American industry and old school values still reign supreme – whatever the cost. The Allied Crystal sugar refinery provides the jobs, while the local biker gang provides almost everything else.” Leonida Keys – Florida Keys Leonida Keys in Grand Theft Auto VI. pic.twitter.com/zuKH67LZcM — Geoff Keighley (@geoffkeighley) May 6, 2025 Leonida Keys is an obvious one: It’s based on the Florida Keys. The description reads “The dress code is casual, the bars are loaded. Life in this tropical archipelago isn’t flashy but it’s easy. Get your buzz on and pull up a deck chair but look out — you are right on the doorstep of some of the most beautiful and dangerous waters in all of America.” Via Unsplash Grassrivers – Florida Everglades Lana Del Rey and her husband absolutely would thrive in Grassrivers, which is based on the real life Florida Everglades. Pure swampy alligator infested goodness – and it looks crazy. The description reads “The untamable jewel of Leonida’s crown. You never know what lies beneath the surface of this primordial expanse. The gators may be the most famous attraction, but there are far deadlier predators and weirder discoveries among the mangroves.” Port Gellhorn – Key West Port Gellhorn is a rundown area of Leonida that GTA VI may be basing on Florida locations such as Key West – with some theorising it might be based on Fort Myers. The description says “This is Leonida’s forgotten coast. Cheap motels, shut-down attractions, and empty strip malls won’t bring the tourists back, but there’s a new economy in this once-popular vacation spot. It’s fueled by malt liquor, painkillers, and truck stop energy drinks. Jump on a dirt bike and hold onto your wallet.” Mount Kalaga – border with Georgia Obviously, GTA VI is making a fictional world with the state of Leonida that is only based on Florida – and Florida has no mountainous region like Mount Malaga. However, Georgia does – and people think Mount Kalaga is based on just past the border. This adds up with the Rockstar description, which says “Room to breathe on the state’s northern fringes. A national landmark up against the state’s northern border, Mount Kalaga offers prime hunting, fishing, and off-road trails. In the lush surrounding backwoods, hillbilly mystics and paranoid radicals live far from the prying eyes of the government.” I need this game in my life IMMEDIATELY. For all the latest gaming news, memes and updates follow The Holy Church of Gaming on Facebook.  

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